<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:ccmbenchmark="https://www.ccmbenchmark.com/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>Benjamin Lanfry  : Dernier contenus</title><link>/account/benjamin-lanfry-184202</link><atom:link href="/account/benjamin-lanfry-184202" rel="self" type="application/rss+xml" /><language>fr</language><pubDate>Thu, 20 Aug 2026 22:37:41 +0200</pubDate><lastBuildDate>Thu, 20 Aug 2026 22:37:41 +0200</lastBuildDate><item><title>Publicité digitale: aller au-delà du stéréotype du gamer</title><link>https://www.journaldunet.com/adtech/1529715-publicite-digitale-aller-au-dela-du-stereotype-du-gamer/</link><description><![CDATA[<a href="https://www.journaldunet.com/adtech/1529715-publicite-digitale-aller-au-dela-du-stereotype-du-gamer/"><img src="https://img-0.journaldunet.com/X70Y6encRzAk09r4PgGT_Iea4Y8=/100x/smart/95c67fca1fb64970bedbd14661cadf14/user-jdn/39501704-benjamin-lanfry-l-gencerpogury.jpg" align="left" hspace="5" vspace="0"></a>Pendant des décennies, les annonceurs ont minimisé le potentiel des jeux vidéo, en partie à cause de la perception selon laquelle les gamers ne représentent pas une audience suffisamment diversifiée.]]></description><pubDate>Tue, 23 Apr 2024 09:08:42 +0200</pubDate><guid>https://www.journaldunet.com/adtech/1529715-publicite-digitale-aller-au-dela-du-stereotype-du-gamer/</guid><dc:creator><![CDATA[Benjamin Lanfry ]]></dc:creator><ccmbenchmark:content_author><![CDATA[Benjamin Lanfry ]]></ccmbenchmark:content_author><ccmbenchmark:content_author_company><![CDATA[Ogury ]]></ccmbenchmark:content_author_company><ccmbenchmark:content_author_illustration>1</ccmbenchmark:content_author_illustration></item></channel></rss>