<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:ccmbenchmark="https://www.ccmbenchmark.com/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>Blandine Lebourg : Dernier contenus</title><link>/account/blandine-lebourg-25152</link><atom:link href="/account/blandine-lebourg-25152" rel="self" type="application/rss+xml" /><language>fr</language><pubDate>Sun, 31 May 2026 12:45:39 +0200</pubDate><lastBuildDate>Sun, 31 May 2026 12:45:39 +0200</lastBuildDate><item><title>Gamification &amp; RH : le combo gagnant</title><link>https://www.journaldunet.com/management/ressources-humaines/1194678-gamification-rh-le-combo-gagnant/</link><description><![CDATA[<a href="https://www.journaldunet.com/management/ressources-humaines/1194678-gamification-rh-le-combo-gagnant/"><img src="https://img-0.journaldunet.com/B0Q7jzxVLWjh7Fhg4iF03LhUYHU=/100x/smart/d6f855bcd5154a70b138966dd035eb2d/user-jdn/10020082-anonyme-anonyme.jpg" align="left" hspace="5" vspace="0"></a>Le jeu vidéo a envahi notre quotidien. Ce phénomène a donné naissance à un terme très en vogue, mais également très controversé : la gamification. Peu de domaines y échappent aujourd'hui, et les ressources humaines sont en première ligne.]]></description><pubDate>Mon, 22 May 2017 14:51:53 +0200</pubDate><guid>https://www.journaldunet.com/management/ressources-humaines/1194678-gamification-rh-le-combo-gagnant/</guid><dc:creator><![CDATA[Blandine Lebourg]]></dc:creator><ccmbenchmark:content_author><![CDATA[Blandine Lebourg]]></ccmbenchmark:content_author><ccmbenchmark:content_author_company><![CDATA[Plaine Images]]></ccmbenchmark:content_author_company><ccmbenchmark:content_author_illustration>1</ccmbenchmark:content_author_illustration></item></channel></rss>