<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:ccmbenchmark="https://www.ccmbenchmark.com/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>Herv&amp;eacute; Jost : Dernier contenus</title><link>/account/herve-jost-222716</link><atom:link href="/account/herve-jost-222716" rel="self" type="application/rss+xml" /><language>fr</language><pubDate>Sun, 19 Apr 2026 10:07:44 +0200</pubDate><lastBuildDate>Sun, 19 Apr 2026 10:07:44 +0200</lastBuildDate><item><title>Comment le réseau terabit alimente-t-il l'IA, le gaming et le streaming ?</title><link>https://www.journaldunet.com/ebusiness/telecoms-fai/1546365-comment-le-reseau-terabit-alimente-t-il-l-ia-le-gaming-et-le-streaming/</link><description><![CDATA[<a href="https://www.journaldunet.com/ebusiness/telecoms-fai/1546365-comment-le-reseau-terabit-alimente-t-il-l-ia-le-gaming-et-le-streaming/"><img src="https://img-0.journaldunet.com/Ww1U4t8iO1dmnuPLv6Ao4or_Wzk=/100x/smart/d78b5cabbdc840028ca242beb78f64da/user-jdn/39530221-herve-jost.jpg" align="left" hspace="5" vspace="0"></a>L'IA, le gaming et le streaming exigent des réseaux terabit offrant débits massifs et latence quasi nulle, devenant le socle d'une connectivité mondiale et d'une innovation sans précédent.]]></description><pubDate>Mon, 08 Dec 2025 16:39:34 +0100</pubDate><guid>https://www.journaldunet.com/ebusiness/telecoms-fai/1546365-comment-le-reseau-terabit-alimente-t-il-l-ia-le-gaming-et-le-streaming/</guid><dc:creator><![CDATA[Herv&eacute; Jost]]></dc:creator><ccmbenchmark:content_author><![CDATA[Herv&eacute; Jost]]></ccmbenchmark:content_author><ccmbenchmark:content_author_company><![CDATA[Colt Technology Services]]></ccmbenchmark:content_author_company><ccmbenchmark:content_author_illustration>1</ccmbenchmark:content_author_illustration></item></channel></rss>