<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:ccmbenchmark="https://www.ccmbenchmark.com/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>Jerome Gastaldi : Dernier contenus</title><link>/account/jerome-gastaldi-22714</link><atom:link href="/account/jerome-gastaldi-22714" rel="self" type="application/rss+xml" /><language>fr</language><pubDate>Sun, 16 Aug 2026 05:42:47 +0200</pubDate><lastBuildDate>Sun, 16 Aug 2026 05:42:47 +0200</lastBuildDate><item><title>La gamification : remède possible à la crise de l’engagement ?</title><link>https://www.journaldunet.com/management/formation/1179214-la-gamification-remede-possible-a-la-crise-de-l-engagement/</link><description><![CDATA[<a href="https://www.journaldunet.com/management/formation/1179214-la-gamification-remede-possible-a-la-crise-de-l-engagement/"><img src="https://img-0.journaldunet.com/DTY3QQvC6DhWEmxuKiN3cLEt2DM=/100x/smart/4352476400b346c7b6755a24be00787d/user-jdn/10015326.jpg" align="left" hspace="5" vspace="0"></a>Alors que l’institut Gallup nous alerte sur les niveaux record du manque d’engagement des salariés et que les générations digitales nous amènent à réévaluer notre management l’adoption de la gamification progresse à grand pas.]]></description><pubDate>Thu, 26 May 2016 09:04:01 +0200</pubDate><guid>https://www.journaldunet.com/management/formation/1179214-la-gamification-remede-possible-a-la-crise-de-l-engagement/</guid><dc:creator><![CDATA[Jerome Gastaldi]]></dc:creator><ccmbenchmark:content_author><![CDATA[Jerome Gastaldi]]></ccmbenchmark:content_author><ccmbenchmark:content_author_company><![CDATA[gamificationzone]]></ccmbenchmark:content_author_company><ccmbenchmark:content_author_illustration>1</ccmbenchmark:content_author_illustration></item></channel></rss>