<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:ccmbenchmark="https://www.ccmbenchmark.com/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>Laurent Moisson : Dernier contenus</title><link>/account/laurent-moisson-985</link><atom:link href="/account/laurent-moisson-985" rel="self" type="application/rss+xml" /><language>fr</language><pubDate>Sat, 18 Apr 2026 07:02:33 +0200</pubDate><lastBuildDate>Sat, 18 Apr 2026 07:02:33 +0200</lastBuildDate><item><title>Vers l’Entertainment 2.0</title><link>https://www.journaldunet.com/martech/1031513-vers-l-entertainment-2-0/</link><description><![CDATA[<a href="https://www.journaldunet.com/martech/1031513-vers-l-entertainment-2-0/"><img src="https://img-0.journaldunet.com/_LjIVP9XIzppLnq-xO9og0Wof_A=/100x/smart/964d66cb4a334df1b0db78f949f504de/user-jdn/10769.jpg" align="left" hspace="5" vspace="0"></a>Comment les "univers virtuels immersifs" pourraient-ils se révéler être des outils marketing idéaux ? En s'appuyant sur le succès d'Avatar, World of Warcraft et autres, découvrez de quoi le marketing de demain sera fait.]]></description><pubDate>Mon, 18 Jan 2010 14:16:28 +0100</pubDate><guid>https://www.journaldunet.com/martech/1031513-vers-l-entertainment-2-0/</guid><dc:creator><![CDATA[Laurent Moisson]]></dc:creator><ccmbenchmark:content_author><![CDATA[Laurent Moisson]]></ccmbenchmark:content_author><ccmbenchmark:content_author_company><![CDATA[Novedia Group]]></ccmbenchmark:content_author_company><ccmbenchmark:content_author_illustration>1</ccmbenchmark:content_author_illustration></item></channel></rss>