<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:ccmbenchmark="https://www.ccmbenchmark.com/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>Patrice Commune : Dernier contenus</title><link>/account/patrice-commune-664</link><atom:link href="/account/patrice-commune-664" rel="self" type="application/rss+xml" /><language>fr</language><pubDate>Mon, 20 Apr 2026 01:33:16 +0200</pubDate><lastBuildDate>Mon, 20 Apr 2026 01:33:16 +0200</lastBuildDate><item><title>Cinq grandes tendances dans le domaine de la formation par la simulation</title><link>https://www.journaldunet.com/solutions/reseau-social-d-entreprise/1032226-cinq-grandes-tendances-dans-le-domaine-de-la-formation-par-la-simulation/</link><description><![CDATA[<a href="https://www.journaldunet.com/solutions/reseau-social-d-entreprise/1032226-cinq-grandes-tendances-dans-le-domaine-de-la-formation-par-la-simulation/"><img src="https://img-0.journaldunet.com/dO8_rX5HWCvOPQxRK1n6BsMDcBA=/100x/smart/e2dbe94815e346c996216a11ead7be90/user-jdn/10499.jpg" align="left" hspace="5" vspace="0"></a>Des serious games de plus en plus complexes et réalistes, le recours à l'intelligence artificielle, de nouveaux scénarios... Le point sur les grandes tendances de la formation interactive multidimensionnelle.]]></description><pubDate>Wed, 10 Dec 2008 10:21:46 +0100</pubDate><guid>https://www.journaldunet.com/solutions/reseau-social-d-entreprise/1032226-cinq-grandes-tendances-dans-le-domaine-de-la-formation-par-la-simulation/</guid><dc:creator><![CDATA[Patrice Commune]]></dc:creator><ccmbenchmark:content_author><![CDATA[Patrice Commune]]></ccmbenchmark:content_author><ccmbenchmark:content_author_company><![CDATA[Presagis]]></ccmbenchmark:content_author_company><ccmbenchmark:content_author_illustration>1</ccmbenchmark:content_author_illustration></item></channel></rss>