<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:ccmbenchmark="https://www.ccmbenchmark.com/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>Virgile Loisance : Dernier contenus</title><link>/account/virgile-loisance-101423</link><atom:link href="/account/virgile-loisance-101423" rel="self" type="application/rss+xml" /><language>fr</language><pubDate>Wed, 19 Aug 2026 15:08:07 +0200</pubDate><lastBuildDate>Wed, 19 Aug 2026 15:08:07 +0200</lastBuildDate><item><title>L'essor de la gamification digitale en entreprise</title><link>https://www.journaldunet.com/e-rh/1497231-l-essor-de-la-gamification-digitale-en-entreprise/</link><description><![CDATA[<a href="https://www.journaldunet.com/e-rh/1497231-l-essor-de-la-gamification-digitale-en-entreprise/"><img src="https://img-0.journaldunet.com/zkC98AmROwW-4jWeGhUazlhAREI=/100x/smart/27e23ea1ee0f421fa26b4262cc1c8f54/user-jdn/10034240-virgile-loisance.jpg" align="left" hspace="5" vspace="0"></a>Il est fini le temps où travailler et jouer (en ligne) étaient antinomiques. Dans un contexte de télétravail généralisé, la nouvelle donne de "digital workplace" pousse les entreprises à repenser leur stratégie de communication interne.]]></description><pubDate>Mon, 01 Feb 2021 11:45:31 +0100</pubDate><guid>https://www.journaldunet.com/e-rh/1497231-l-essor-de-la-gamification-digitale-en-entreprise/</guid><dc:creator><![CDATA[Virgile Loisance]]></dc:creator><ccmbenchmark:content_author><![CDATA[Virgile Loisance]]></ccmbenchmark:content_author><ccmbenchmark:content_author_company><![CDATA[Emeraude Escape]]></ccmbenchmark:content_author_company><ccmbenchmark:content_author_illustration>1</ccmbenchmark:content_author_illustration></item></channel></rss>